Game Development Reference
In-Depth Information
8. Click Close to complete the material's creation. Go back to the Hypershade; as you
can see from Figure 8.31 , the material is now named Check and the ball shows the
checkered texture that is applied.
FIGURE 8.31 The new Check texture has been created.
9. Before we apply this material to Kila, we need to make materials visible in the
view panels. Go to the Shading menu and make sure Hardware Texturing is on, or
press 6 on your keyboard.
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