Game Development Reference
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FIGURE 8.7 Split the torso into the front piece and the back piece.
The front and back are now separated and prepped, ready to be mapped.
We will apply cylindrical mapping on the arm, because the shape is almost cylindrical and
it will give us an opportunity to see this form of projection demonstrated. Alternatively,
you could apply the same technique that we used for the torso, as we will with the legs
later. The hand, however, will need planar mapping to both the top and bottom, so that we
can apply a different texture to each side.
2. Start by detaching her hand from the arm. Select the faces that make up the hand
and Extract them ( Figure 8.8 ) .
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