Game Development Reference
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FIGURE 8.8 Extract the hand.
3. Finally, separate the top of the hand from the bottom ( Figure 8.9 ) .
FIGURE 8.9 Separate the top of the hand from the bottom.
The torso, arm, and hand are now ready to be mapped. Let's continue down her body now
and work on the legs.
Leg Division
For Kila's legs, we can adopt the same technique we used on the torso. Her jeans will have
a seam that runs down the outside and the inner leg; this can be used to disguise the UV
seam.
As you did with the torso, select the front faces ( Figure 8.10 ) and Extract them.
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