Game Development Reference
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FIGURE 7.37 Import and attach Grae's new hand.
Save the file as Grae_WithHands.mb before you continue.
Arm Detail
With Grae's hands in place, we can now work on the rest of his arms. This time, since the
arms are very different, we will first need to create two separate arms.
1. Remove the mirrored instance, if you have one, and then select the faces that make
up the left arm ( Figure 7.38 ) . As it's mainly the lower arms that are different, we
only need to select the polygons from the middle of the upper arm.
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