Game Development Reference
In-Depth Information
With Kila's hand leveled out and ready to edit, we can proceed to adjust it to become
Grae's. In the artwork, it looks like he only has two joints in each finger, whereas Kila's
fingers (like ours) have three.
Tip
If you are unsure about any specifications check with your manager. Even
something as simple as one fewer joint could create problems if you make
an incorrect assumption.
6. Remove the extra polygons used for the third joints of each of Kila's fingers ( Fig-
ure 7.36 , middle).
FIGURE 7.36 Edit Kila's hand to get Grae's.
7. With these polygons removed, go ahead and alter the hand until it looks more like
Grae's ( Figure 7.36 , right).
When you're finished, save the new hand as Grae_Hand.mb.
As you can see, you can easily achieve other, different hand styles by altering one base
hand.Thereisnoneedtoremodelanewhandcompletelyfromscratch.Nextwewillattach
this new hand model to Grae's arm in the main model.
1. Load the file called Grae_WithFeet.mb.
2. Import the new hand into the scene, manipulating it until it's the correct size and
has the proper orientation and position.
3. Combine the hand with the rest of the geometry and weld the wrist area, making it
solid and removing any gaps ( Figure 7.37 ) .
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