Game Development Reference
In-Depth Information
FIGURE 7.35 Select the faces you want to extract.
3. Go to Edit Polygons > Extract and open up the options for this tool. Make sure that
Separate Extracted Faces is checked, and then click Extract.
4. The hand is now detached. Select it and go to File > Export Selection, and save the
file as KilaOpHand.mb.
5. It's best to edit this hand while it's in its own scene, so load the hand file you just
exported.
To make the hand easier to edit, it should first be leveled out. The best way to do this is
to select all of its vertices and correct the rotation, first in the top view and then the front.
Note that this correction has already been done to the file of the same name on the CD (07
Kila_OpHand.mb).
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