Game Development Reference
In-Depth Information
FIGURE 7.6 The main body blocked out prior to stitching
Before you continue to the next section, where we combine all three pieces (arm, leg, and
torso), remove the caps from each cylinder. This opens them up so we can stitch them to-
gether.
Stitching Together
Time now to use the modeling tools you were introduced to in the first few chapters. We
will combine the separate pieces of the model, making it a whole element.
Arm and Torso
Begin by stitching the arm to the torso.
1. In order to stitch the shoulder to the torso, you first need to combine them, making
them a single object.
2. Extrude the edges at the upper arm until they intersect with the torso. You can see
this in Figure 7.7 (middle).
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