Game Development Reference
In-Depth Information
FIGURE 7.7 Extrude the upper arm so that you can stitch it to the torso.
3. Snap and weld the vertices that lie closest to each other. Don't worry if you have a
few spare vertices; you can split the existing polygons on the torso to create new
vertices for welding, as seen in Figure 7.7 (bottom).
4. Adjust the vertices to smooth out the area, remembering to remove any internal
faces.
Now let's attach the leg to the lower torso.
Lower Torso and Leg
Before attaching the leg, it would be helpful to subdivide the large polygons at the bottom
of the torso. This split is shown in Figure 7.8 .
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