Game Development Reference
In-Depth Information
FIGURE 6.21 Adjust the weighting around the shoulder.
We are almost there, but the armpit area seems too high up, making the shoulder look too
thin.
5. While still bound to the skeleton, we can adjust the vertices around the shoulder,
bringing the armpit down slightly, as you can see in Figure 6.22 . Mesh tweaks
after binding are generally not a good idea, but in this case it doesn't cause a prob-
lem since we'll be detaching the skeleton toward the end of the chapter.
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