Game Development Reference
In-Depth Information
FIGURE 5.40
Flatten the area under her chin.
1.
We can probably get away with flattening the area as demonstrated in
Figure 5.40
(right), although I admit I'm not entirely comfortable with removing this many
polygons in one go because it does affect the shape. After we're finished, if we're
under our budget, we can always add a bit back into this area to fill out the shape.
2.
Removing so much from the chin will make other potential trim areas stand out.
The edges in
Figure 5.41
(left), for example, lead up from a now-unused edge
around her jaw.