Game Development Reference
In-Depth Information
FIGURE 5.41 Working up from the jaw line, remove polygons from her cheek.
3. Again, optimizing the underside of her chin has made other reduction possibilities
leap right out at us. Look at the chin itself: We definitely don't need all six of those
subdivisions. Removing the bottom edge alone, however, may cause some odd-
looking results. So work your way up as I have done in Figure 5.42 (left), optimiz-
ing the lips, too.
FIGURE 5.42 Reduce the subdivisions in her chin and lips.
Search WWH ::




Custom Search