Game Development Reference
In-Depth Information
2. Go to Edit Polygons > Extract; this will separate the leg from the body. You should
not have to open up the options and reconfigure them because they were saved the
last time you used this tool.
3. Next, you need a mirrored duplicate, so go to Polygons > Mirror Geometry. Again,
you set the options last time you used this tool, so they should be at the same set-
tings now. You don't have to open the options.
4. Since you only need to work on her legs at this point, it makes things easier if you
hide the rest of the geometry. So select everything but the legs and press Ctrl+H/
Cmd+H.
5. Double-check that the vertices down the center of the legs have merged correctly.
If some have not, weld them now; smooth out the crease, too.
Now we have a complete pair of legs and we can begin working in the clothing details.
Creating the Sash
Because the sashfits snuglyall the wayaround,wecan simply mark inthe outline sowe'll
knowwhereitwillbeonherform.Itismadeofthinmaterial,sowedon'tneedtocreatean
overhang as we did with the T-shirt. Our task with the sash is to work on the general area,
smoothing it out and tidying it up.
Use the Split Polygon tool to mark in the outline for the sash. Follow the lines in Figure
4.59 . Iamsureyourmodelingskillsarecomingalongwonderfullynow,soIwillleavethis
partuptoyou.Remembertoremoveanytinypolygonsthathavecroppedup,andmakethe
area as clean as possible. Your resulting mesh should resemble Figure 4.60 .
FIGURE 4.59 Mark in the outlines for the sash.
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