Game Development Reference
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FIGURE 4.60 Tidy up the sash, removing unwanted polygons and creating smooth lines.
Tofinishthesash,wewillcreateacoupleoffoldsinthefabricontheoutsideoftheleg.We
can rely on the texture to create most of the folds, but these at the thigh are quite distinct,
so we will build them into the geometry.
1. Following Figure 4.61 as a guide, cut the polygons around the outside of her left
thigh. You'll need two cuts for each fold. Follow these cuts around the leg, span-
ning two polygons, matching the cuts on the front.
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