Game Development Reference
In-Depth Information
FIGURE 4.25 Use the Outliner to clean up your scene.
1. Start by selecting in the Perspective view all the pieces of geometry you want to
keep, and press Ctrl+G/Cmd+G to put them into a group. Figure 4.25b shows the
new group named group3.
Tip
The easiest way to select what you want to keep is to drag a selection
lasso over all of the geometry in the view.
2. In the Outliner, click and hold the middle mouse button on the new group, and
move it up until it exists in the world root (that is, outside of any other groups), as
seen in Figure 4.25c . As you move the group over another object, two lines will
appear above and below the object; these indicate that if you let go of the mouse
now, the group will be placed within this object. If a single line appears, it indic-
ates that letting go of the mouse button here will leave the group in the world root.
3. You know that you've included everything you need in group3, so you can now se-
lect the other bits and pieces as shown in Figure 4.25d and delete them.
Obviously, it's very unlikely that the items in your Outliner will exactly match the
ones in Figure 4.25 , but this does not matter. In deciding what can be deleted, just
look for items similar to the ones highlighted that are outside the group3 group.
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