Game Development Reference
In-Depth Information
FIGURE 4.2 Create a new polygonal plane.
2. Move the new plane, matching it up to the polygons on the side of the head as
shown in Figure 4.3 . Duplicate the plane and position the new copy next to the
original while trying to stay between the two vertices on the head, so the width of
the strip matches the width of the polygon underneath it.
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