Game Development Reference
In-Depth Information
And there you have it—a hand for Kila. Admittedly, it probably has more polygons than it
“
Model Optimization
.
”
Hand Resolutions
As mentioned earlier, I followed the same procedure for the other hand, but using the
lower-resolution finger.
Figure 3.91
shows both hands.
FIGURE 3.91
Our high- and low-resolution hands, both produced using the same proced-
ure.
The hands may look quite different up close, especially with the wireframe visible. But
look at them in
Figure 3.92
,
at a distance similar to how they will be viewed in a game.
Fromafar,youcanhardlytellthedifference.Thisisthekeytocreatinganythingforgames:
If you can't see it in the game, don't waste time creating it.