Game Development Reference
In-Depth Information
And there you have it—a hand for Kila. Admittedly, it probably has more polygons than it
needs, but we can remove these when we come to the optimization process in Chapter 5 ,
Model Optimization .
Hand Resolutions
As mentioned earlier, I followed the same procedure for the other hand, but using the
lower-resolution finger. Figure 3.91 shows both hands.
FIGURE 3.91 Our high- and low-resolution hands, both produced using the same proced-
ure.
The hands may look quite different up close, especially with the wireframe visible. But
look at them in Figure 3.92 , at a distance similar to how they will be viewed in a game.
Fromafar,youcanhardlytellthedifference.Thisisthekeytocreatinganythingforgames:
If you can't see it in the game, don't waste time creating it.
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