Game Development Reference
In-Depth Information
Next, rotate the hand so you are looking at the palm ( Figure 3.89 , left). Our next job is
to create the muscle that lies at the base of the thumb. Following Figure 3.89 (right), split
the polygons outlining the muscle, adding a second line across the center that will let you
define the muscle.
FIGURE 3.89 Add the large muscle at the base of the thumb.
The final addition to our hand will be the knuckles. To add these, you'll add an X above
each finger ( Figure 3.90 , right). Do this as you've done before, by splitting the polygons.
Then pull upward the vertices that are now in the center. This will make the knuckles more
pronounced.
FIGURE 3.90 Split the polygons above each finger to make knuckles.
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