Game Development Reference
In-Depth Information
FIGURE 3.71 The high- and low-resolution versions of the finger
Before continuing, delete the history on your finger and save as Kila_Finger.mb.
Creating All the Fingers
As we progress with building the hand, I will demonstrate the lower-resolution version
next, for comparison. The technique is the same, no matter which finger you use.
1. Now it is time to use our guide image, the one in Figure 3.61 . Switch to the top
view and import the image as an image plane. Go to View > Image Plane > Import
Image and select the image called Hand_Top.jpg (on the CD in the directory 03/
Scans).
2. Size at the moment is not really an issue, as long as the proportions are correct. So
instead of altering the image plane, simply rotate and scale the finger until it
matches the middle finger in the image, lining it up with the knuckle as in Figure
3.73 . Keep the rotations to 90 degrees for now.
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