Game Development Reference
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FIGURE 3.70 Create extra polygons underneath the knuckle to help the finger deform
better.
12. For the last time (on this finger, anyway), work on the general shape until you are
satisfied.
What we have now is a decent finger model—although it may have a bit too much detail
ortoomanypolygonsfortheactualcharacteryouarebuilding. Figure 3.71 showshowthe
finger we have just built can be reduced to a lower iteration in a matter of minutes. All I
did to achieve this was to snap the vertices I didn't want to the ones I wanted to keep, and
then weld the whole finger using a low distance of 0.1 or 0.01 .
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