Game Development Reference
In-Depth Information
1. Switch to the front view, making sure the image planes are visible. Zoom in, as in
Figure 3.58 (left), to where the navel would be.
FIGURE 3.58 Finish the basic details by building a navel.
2. Make two small cuts, resulting in a diamond shape ( Figure 3.58 , right). The cuts
need not follow the image perfectly; they just need to be in the correct place.
3. Select the faces just created ( Figure 3.59 , left). Then select Edit Polygons > Ex-
trude Face, and move them inward slightly.
FIGURE 3.59 Extrude the faces inward, making the depression of the navel.
4. As you can see in Figure 3.59 (middle), some faces have been created down the
center of the navel. Delete these before moving on to manipulate the inside of the
navel, shaping it correctly ( Figure 3.59 , right).
Kila's navel is fairly basic for now; this is because we are not sure how it will look in the
game, or even if it will ever be seen up close. After the model is complete, we can come
back to the navel and add details or remove it if necessary.
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