Game Development Reference
In-Depth Information
FIGURE 3.48 Subdivide the nostril to round off the nose.
To complete the nose, insert a hole underneath to create the nostril. Split the polygons un-
derneath, creating an X ( Figure 3.49 , middle). Move the new vertex up into the nose to
create the nostril cavity.
FIGURE 3.49 Create the nasal cavity to finish the nose.
As you've done with everything else up to now, have a final look around the nose, manip-
ulating the vertices to fill out the shape. You should end up with the nostril as illustrated in
Figure 3.49 (right).
Nose and eyes are done; moving on brings us to the mouth. Switch to the side view and
start working the vertices to refine the shape of the lips. Split the polygons to round off the
lower lip. Look at the model in the perspective view now, and divide the lips as illustrated
Search WWH ::




Custom Search