Game Development Reference
In-Depth Information
The Buttocks
Time to work on Kila's rear. At the moment it's not much to look at ( Figure 3.17 , left), but
we will soon fix that. As you did for the front, move the vertices to lie roughly where the
creases should be, as shown in Figure 3.17 (middle).
FIGURE 3.17 Move the vertices to tidy up her bum.
You are now left with a huge flat area; subdivide that by splitting the polygons, as shown
in Figure 3.17 (right).Thisstillleavestheareaflat,soswitchtothesideviewanduseyour
guide to round it off ( Figure 3.18 ) .
FIGURE 3.18 Round off the flat surfaces.
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