Game Development Reference
In-Depth Information
FIGURE 3.16 Add creases to your geometry by creating hard edges.
Figure 3.16 (right) is the same mesh—but here there are creases added around the crotch,
the upper part of the jeans, and under her chest. These creases are simple to do; it's just a
matter of making the edges hard. Here are the steps:
1. Right-click the mesh and select Edge from the marking menu.
2. Select the edges you wish to crease, in this case under her chest and around the
folds in her jeans.
3. Go to Edit Polygons > Normals > Soften/Harden and open up the options.
4. Earlier, we clicked All Soft to smooth out the geometry. This time, select All Hard.
Then click Apply and close the options.
This isn't a vital part of the procedure; it just makes the geometry look better as you are
working on it. To add balance to the model, as you would with a painting, you should have
both hard and soft lines (edges).
Search WWH ::




Custom Search