Game Development Reference
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Split the polygons as I have in Figure 3.8 (middle), following them around to the back of
the shoulder ( Figure 3.8 , right) while continuing the line for the deltoid muscle.
Move the newly created shoulder vertices out slightly to round off the area.
The Back
This brings us nicely around to the rear of the upper body. We don't need immense detail
here, either, but it's important to get the basic muscles in.
Starting atthetopofthebackandmovingdownward,workinthetrapezius, lattimus dorsi,
and thoracolumbar fascia muscles (refer again to the anatomical reference as you go). See
the left and middle views of Figure 3.9 .
FIGURE 3.9 Add muscle lines to Kila's back.
Halfway down the back, just above the hips, there is quite a large space. It will make life
easier if we subdivide this area, allowing us to continue adding the back muscles ( Figure
3.9 , right). Follow the cut all the way around to the front of the mesh.
Still on her back, we could implement the spine at this point. This will be a simple recess
down the center of her back. First, though, as you can see in Figure 3.10 (left), there is
another large area in between her shoulder blades. Take a moment to split this area, taking
the cut across the center as in Figure 3.10 (right).
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