Game Development Reference
In-Depth Information
FIGURE 3.6 Upper body muscle lines, with the arm raised
Using the Split Polygon tool, create a new line following the outline of the two muscles
lying across the chest and over the arm ( Figure 3.7 , middle).
FIGURE 3.7 Add detail to the chest, shoulder, and armpit areas.
Tip
When you're done with an area, feel free to work on it further, adding
more edges and manipulating the vertices until you are happy with the
shape.
Looking at Figure 3.8 (left), the shoulder seems a little angular; this is because there are
toofewpolygonshereatthemoment. Whenthisarea bendsinanimation, wewill getquite
a rough-looking deformation. You can prevent this by adding extra strips across the top as
you continue adding the muscle lines.
FIGURE 3.8 Insert more polygons into the shoulder.
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