Game Development Reference
In-Depth Information
FIGURE 2.71 Manipulate the front of the head.
Now work on the vertices individually, manipulating them until the half-cube roughly re-
semblestheshapeofhalfahumanhead.Startinthesideview,andthenmovearoundtothe
front, before finally working in perspective view. Remember to use your guides, and refer
to some good anatomical reference material.
You may find it useful to smooth the head out a little by softening the normals, as we did
before. Right-click the mesh, and select Edge from the marking menu to get into edge edit-
ing mode. Select all the edges on the mesh, and go to Edit Polygons > Normals > Soften/
Harden and open up the options. Click All Soft, then Apply, and close the window; Figure
2.72 shows what you should have now.
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