Game Development Reference
In-Depth Information
A lower-resolution model, to which you will apply the normal map
1.
Create the first of two polygon planes. Go to Create Polygon Primitives > Plane.
Set both Subdivisions Along Width and Subdivisions Along Height to
20
. This
will give you the high-resolution mesh to work with (
Figure A.2
, top).
FIGURE A.2
Create the first, high-resolution polygon plane and give it some detail.
2.
Call this new plane HighRes. Then move it across in the X axis and edit it, raising
the vertices as shown in
Figure A.2
, bottom, to give it some detail. You just need
something simple for this example; we are only using the geometry to demonstrate
how normal maps work.
3.
Create a second polygon plane, setting Subdivisions Along Width and Subdivi-
sions Along Height to
1
. This will be the low-resolution plane, to which the nor-
mal map will be applied. Call this plane LowRes.
4.
Delete the history on both planes.