Game Development Reference
In-Depth Information
You now have your basic models (
Figure A.3
). Our aim is to get the same detail into the
lower-resolution model that we have in the higher-resolution one.
FIGURE A.3
The high-resolution and low-resolution models
Beforewecangeneratethenormalmap,bothsetsofgeometrymustexistinthesameplace.
This is so that Maya knows which object the normals will be generated from as well as
what UVs to fit into on the lower-resolution mesh.
1.
Select the HighRes model, and set the Translate X attribute back to
0
.
2.
Using the Outliner, select the HighRes model. Then, holding Shift, select the
LowRes model.
3.
Switch to the Rendering menu set, and go to Lighting/Shading > Transfer Surface
Information. Open the options (
Figure A.4
).