Game Development Reference
In-Depth Information
1. Move along to frame 8. As demonstrated in Figures 16.35b and 16.35e , rotate just
the left shoulder, moving it forward slightly. Then set a key on all the rotation at-
tributes.
FIGURE 16.35 Start by rotating the shoulder at frames 8 and 24.
2. Move on to frame 24. Here, rotate the shoulder again, moving it backward this
time ( Figures 16.35c and 16.35f ). Set a key on the rotations.
Themainswingisinplace,sowecanusethearm'sposeinbetweenthesetwokeys,which
is a crossover point, to define the first and last keys for the animation.
3. Move to frame 16, which is the point of the second crossover. Click on frame 0
with your middle mouse button, and set a key on all the rotation attributes of the
shoulder.
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