Game Development Reference
In-Depth Information
4. Click on frame 32 with the middle mouse button and set another key here.
5. Finally, go to the Graph Editor and flatten all the tangents on just the middle keys.
With the basic movement for the arm in place, next up are the elbow and wrist joints. If
we key the elbow's rotation at frames 8 and 24, the elbow will appear rigid because it will
move at exactly the same times as the shoulder. We want to offset the elbow animation,
making the arm appear to move freely.
1. Move along to frame 11, which is just after the shoulder has reached its first key.
Rotate the elbow, just around the Y axis. This is demonstrated in Figure 16.36 ,
left. Set a key on the Rotate Y attribute.
FIGURE 16.36 Pose the elbow at frames 11 and 27.
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