Game Development Reference
In-Depth Information
Figure 10-3 . The Choose Template dialog
4.
To move on, click the Next button.
5.
Enter SuperSpaceMan3D for Product Name, Apress for Organization
Name, and com.apress for Organization Identifier.
6.
Make sure Swift is the selected language, Scene Kit is the selected game
technology, and iPhone is the selected device.
7.
Before you click the Next button, take a look at Figure 10-4 . If everything
looks like this image, click the Next button and select a good place to store
your project files.
Figure 10-4 . Choosing options for your project
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