Game Development Reference
In-Depth Information
Chapter 3. Your First Game - Air Hockey
We are going to build an Air Hockey game to introduce you to all the main aspects of
building a project with Cocos2d-x. These include setting up the project's configuration,
loading images, loading sounds, building a game for more than one screen resolution, and
managing touch events.
Oh, and you will need to call a friend. This is a two player game. Go on, I'll wait here.
By the end of this chapter, you will know:
• How to build an iPad-only game
• How to enable multitouch
• How to support both retina and non-retina displays
• How to load images and sounds
• How to play sound effects
• How to create sprites
• How to extend the Cocos2d-x Sprite class
• How to create labels and update them
Without further ado...let's begin.
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