Game Development Reference
In-Depth Information
Summary
Hopefully, non-C++ developers have now learned that there is nothing to be feared from
the language, and hardcore C++ developers have not scoffed too much at the notion of a
root class and its retains and autoreleases.
All the stuff that root classes have brought to languages such as Java and Objective-C will
forever be a moot point. The creepy, underlying operations that go on behind your back
with root objects cannot be shut down or controlled. They are not optional, and this force-
ful nature of root objects has bothered C++ developers ever since notions such as garbage
collectors first surfaced.
Having said that, memory management of Ref objects is extremely helpful and I hope
even the most distrustful developers will soon learn to be thankful for it.
Furthermore, Cocos2d-x is awesome. So let's create a game already!
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