Game Development Reference
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We have our test game in place. From here, we can test our terrain patterns, our speeds, and
our general gameplay to find spots where things could be improved.
We should check in particular whether the game gets too hard too fast or whether we have
combinations of buildings that are just impossible to get past.
I find, for instance, that starting with larger groups of buildings, say four or five, and then
slowly reducing them to two and one between gaps can make the game even more fun to
play, so the patterns could be changed to reflect that idea.
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