Game Development Reference
In-Depth Information
} else {
_gameBatchNode->setPositionY ( 0 );
}
4. Make the game more difficult as time goes on by increasing the _player ob-
ject's maximum speed:
if (_terrain->getStartTerrain() &&
_player->getVector().x > 0) {
_speedIncreaseTimer += dt;
if (_speedIncreaseTimer >
_speedIncreaseInterval) {
_speedIncreaseTimer = 0;
_player->setMaxSpeed
(_player->getMaxSpeed() + 4);
}
}
}
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