Game Development Reference
In-Depth Information
The game - Victorian Rush Hour
In this game (Victorian Rush Hour), you control a cyclist in Victorian London trying to
avoid rush-hour traffic on his way home. For reasons no one can explain, he's riding his
bike on top of the buildings. As the player, it is your job to ensure he makes it.
The controls are very simple: you tap the screen to make the cyclist jump and while he's in
the air, if you tap the screen again, the cyclist will open his trusty umbrella, either slowing
his descent or adding a boost to his jump.
This game is of a type commonly known as a dash game or endless runner, a genre that has
become increasingly popular online and on various app stores. Usually in these types of
games you, the developer, have two choices: either make the terrain the main obstacle and
challenge in the game, or make what's added to the terrain the main challenge (enemies,
pick-ups, obstacles, and so on). With this game, I decided on the first option.
So our challenge is to create a game where the terrain is the enemy but not an unbeatable
one.
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