Game Development Reference
In-Depth Information
Chapter 6. Quick and Easy Sprite -
Victorian Rush Hour
In our fourth example of a game built with Cocos2d-x, I'll show you a simple technique for
rapid prototyping. Often in game development, you want to test the core ideas of your
game as soon as possible, because a game may sound fun in your head but in reality it just
doesn't work. Rapid prototyping techniques allow you to test your game as early as pos-
sible in the development process as well as build up on the good ideas.
Here's what you'll learn:
• How to quickly create placeholder sprites
• How to code collisions for a platform game
• How to create varied terrain for a side-scroller
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