Game Development Reference
In-Depth Information
Pop quiz - sprites and actions
Q1. A
SpriteBatchNode
can contain what types of elements?
1. Sprites using textures from two or more sprite sheets.
2. Sprites using the same source texture.
3. Blank sprites.
4. Sprites using textures from one sprite sheet and one other image.
Q2. In order to run an action nonstop, what do I need to use?
1.
RepeatForever
.
2.
Repeat
.
3. The default behavior of an action is to run nonstop.
4. Actions can't repeat forever.
Q3. In order to animate a sprite so that it would move to a certain point on the screen and
then fade out, what actions would I need?
1. A
Sequence
listing an
EaseIn
and
EaseOut
action.
2. A
Sequence
listing a
FadeOut
and
MoveTo
action.
3. A
Sequence
listing a
MoveTo
or
MoveBy
and a
FadeOut
action.
4. A
Sequence
listing a
RotateBy
and
FadeOut
action.
Q4. To create a sprite frame animation, what group of classes are absolutely essential?
1.
Sprite
,
SpriteBatchNode
, and
EaseIn
.
2.
SpriteFrameCache
,
RotateBy
, and
ActionManager
.
3.
Sprite
,
Layer
, and
FadeOut
.
4.
SpriteFrame
,
Animation
, and
Animate
.