Game Development Reference
In-Depth Information
Chapter 4. Fun with Sprites - Sky Defense
Time to build our second game! This time, you will get acquainted with the power of ac-
tions in Cocos2d-x. I'll show you how an entire game could be built just by running the
various action commands contained in Cocos2d-x to make your sprites move, rotate, scale,
fade, blink, and so on. And you can also use actions to animate your sprites using multiple
images, like in a movie. So let's get started.
In this chapter, you will learn:
• How to optimize the development of your game with sprite sheets
• How to use bitmap fonts in your game
• How easy it is to implement and run actions
• How to scale, rotate, swing, move, and fade out a sprite
• How to load multiple .png files and use them to animate a sprite
• How to create a universal game with Cocos2d-x
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