Game Development Reference
In-Depth Information
Summary
You now know how to add sprites and labels, and how to add support for two screen resol-
utions as well as support for multitouch. There are quite a few ways to create sprites other
than by passing it an image filename, and I'll show examples of these in the games to come.
LabelTTF won't be used as much in this topic. Generally, they are good for large chunks
of text and text that is not updated too frequently; we'll use bitmap fonts from now on.
So, let's move on to the next game and animations. I promise I won't make you type as
much. You should get your friend to do it for you!
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