Information Technology Reference
In-Depth Information
13.3.3
Social Processes in Teams (Communication,
Collaboration)
Two working groups were formed with up to three participants in the vocational
preparation workshop and one student mentor each. The group had to jointly
develop and plan a game concept. Hence, the group members interacted. In the
planning and development phase, social skills, such as the ability to work in a team,
the ability to establish contacts, the ability to solve confl icts and the ability to
become accepted, were required in particular. The workshop trained the partici-
pants' ability to cooperate and to agree on a game idea by making compromises as
well as the ability to solve confl icts and technical problems arising.
In addition, the groups had to plan the work and time. Accordingly, the working
group members also had to share the work to reach the defi ned objective. In this
case, individual work was required and observed. The workshop focused on aspects
such as the perception and defence of own interests, the ability to work under pres-
sure, own responsibility and the ability to reach decisions.
13.3.4
Work Process Knowledge and Performative Activities
In the following table, the game design and learning contents are summarized
(Fig. 13.4 ).
In order to present the variety of different game concepts developed, the follow-
ing examples are presented.
13.3.4.1
The Game 'Fresh Air GMDC'
The game 'Fresh Air GMDC' combines virtuality and reality. For instruction
purposes, a video was produced. It included photos of objects and drawings
together with the spoken explanation of the game fl ow and the objective of the
game. This tutorial leads the player to the fi rst level, a game station. A beamer
transmits the computer game onto a big screen, and the player can play the game
with the feet or the hands via two metal plates connected with the computer by
Makey Makey. Depending on the score reached, the player has to repeat the
game, is asked a riddle that has to be solved and is given a hint or the direct coor-
dinates of the next game station. This station is located outside of the ZKM. There,
Dead drops can be found at various points (park bench, staircase, a wall of the
building). These are USB storage media that are publicly accessible. On these
storage media, a self-generated audio fi le is found. It explains level 2 and poses
the next task. A riddle has to be solved. The solution is password and a hint
where the next Dead drop can be found. There, the password can be used to open
a new self-generated audio fi le. This audio fi le contains another password. At the
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