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Fig. 13.3 Activities and learning contents practised in the game development process of the
GamesLab ON/OFF workshops
logue - reality and virtuality. For this purpose, the GamesLab ON/OFF workshop
module was designed and organized at the KIT, Karlsruhe Institute of Technology,
and ZKM, Karlsruhe Center for Art and Media. The four workshops of 3 days'
duration each were directed by a media pedagogue, whose scope of tasks covered
both workshop design and technical aspects.
The workshop modules focus on multidisciplinary competencies needed by the
participants to prepare for their profession rather than on job-specifi c competencies.
The module and the associated learning objectives will be explained in more detail
below (Fig. 13.3 ).
13.3.1
Selection of Tools, Media and Adequate Materials
The workshop started with a presentation of the tools available, i.e. the hardware
and software, according to the principle of 'learning by doing'. This means that the
tools were tested in practice by the participants before the game development. The
four following tools were available for selection: the Makey Makey (MIT), an
Arduino-based technology to turn everyday objects into computer keys and use the
tangible physical objects of the environment as a computer keyboard. It is inspired
by the do-it-yourself (DIY) and maker movement. Further, the art project 'Dead
drop', a shared offl ine data store in public space to engage people in participating in
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