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Fig. 13.2
Portfolio process supporting the game development
However, as we found, most of the participants have little or no awareness about
their own capacities, the skills practised as well as the learning contents attached to
it, nor do they have an idea about the meaning of such team experiences for future
jobs and employment requirements. Additionally to the invention of a game, in
order to improve the participants' awareness concerning their own learning pro-
cesses, the project portfolio was introduced. It serves not only as a tool for visual-
izing the abstract idea of the game towards a clear structured story with different
parts and tasks for the players to fulfi l. It was intended to accompany the processes
and to become a familiar practice of design and refl ection (Fig. 13.2 ).
13.3
Game Design ON/OFF Linking Physical and Digital
Spaces
The GamesLab ON/OFF module combines games and media, reality and virtuality.
In the 3-day workshops, the participants are asked to develop and design games that
are played with the help of digital media on the Web, on the computer tablet and in
the offl ine world.
The workshop participants are given the opportunity to deal with digital media
on a level other than that of their experience, i.e. at the interface of digital and ana-
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