Game Development Reference
In-Depth Information
Sounds
Sounds are fairly self-explanatory. A sound resource in GameMaker can be any kind of
sound, including sound effects and background music. Any sound in GameMaker is nor-
mally played through the use of the sound resource.
The following is the screenshot of a sound resource in GameMaker:
The preceding screenshot shows a simple sound effect used as a pain sound. In the sound
properties window, you can change a number of options for a sound.
Under attributes, you can change the sound's compression options; each option has a differ-
ent end effect. Some cause the CPU to be of higher use while others cause a larger file size
in the final game.
You can also adjust the quality and playback settings in this window.
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