Image Processing Reference
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Fig. 5.4 Process to construct each representations format of the 3D holoscopic content
5.3.2 Viewpoint Image Based Representation
A viewpoint image based representation can be constructed by extracting one pixel
(with the same relative position) from all micro-images of a given 3D holoscopic
image. Hence, each resulting viewpoint image represents an orthographic projec-
tion of the complete 3D scene in a particular direction.
For example, considering the same 3D holoscopic image HI illustrated in
Fig. 5.4a , a viewpoint image, VI P , is formed by taking one pixel at a fixed relative
position p
¼
( p i
, p j ) (see Fig. 5.4b ) from each micro-image (in the array of
MLA n
MLA m micro-images). Hence, the viewpoint image VI p is given by ( 5.3 ),
where x
( x , y ) represents the pixel positions inside VI p . Consequently, the reso-
lution of VI p is given by the resolution of the micro-lens array, i.e., MLA n
¼
MLA m .
VI p ¼
HI x
MI j þ
p i , y
MI i þ
p j
ð
5
3
Þ
:
Based on this type of representation format, some coding approaches in the
literature proposed to exploit the existing disparity between adjacent viewpoint
images by stacking these viewpoint images as PVIs [ 12 ] and PVSs [ 10 , 13 ].
A possible alternative representation is to build a new 2D image from all
viewpoint images. This new image, hereinafter referred to as VI-based holoscopic
image (HI VI ), has the same resolution as the original 3D holoscopic image HI and
can be constructed by arranging each VI P according to the position given by p.
The VI-based holoscopic image is then composed of an array of MI j
MI i
viewpoint images, i.e.,
VI p MI j MI i
HI VI
¼
ð
5
4
Þ
:
Figure 5.5a shows an example of a VI-based holoscopic image. It is possible to see
in the enlargement (Fig. 5.5b ) that this image also has a repetitive structure, which
may be likely exploited, similarly to the micro-image based representation. As can
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