Game Development Reference
In-Depth Information
4. Name the file
SmokeParticle
and click on
Create
.
5. As a result, a
SmokeParticle.sks
file is created and the
spark.png
file
imported explicitly will be used by this particle file also.
6. In the particle editor of the
SmokeParticle
file, the default effect that is cre-
ated will look like this: