Game Development Reference
In-Depth Information
7. Now to produce a white smoke effect change, we will be changing the properties
of the particle file. Set the following values to create the required effect:
Color Blend Factor to 0
LifeTime to 2
Particles to 20
Angle to 0
Speed to 20
Maximum Particles to 1
Scale to 0.2
As a result, a small white smoke effect that will be displayed on the collision of coin and
spaceship looks like this in the particle editor:
And the editor inspector of the particle editor will look like this after all the changes have
been made:
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