Game Development Reference
In-Depth Information
7. Now to produce a white smoke effect change, we will be changing the properties
of the particle file. Set the following values to create the required effect:
◦
Color Blend Factor
to
0
◦
LifeTime
to
2
◦
Particles
to
20
◦
Angle
to
0
◦
Speed
to
20
◦
Maximum Particles
to
1
◦
Scale
to
0.2
As a result, a small white smoke effect that will be displayed on the collision of coin and
spaceship looks like this in the particle editor:
And the editor inspector of the particle editor will look like this after all the changes have
been made: