Game Development Reference
In-Depth Information
Listing 4-14. The BitmapTest Activity
package com.badlogic.androidgames;
import java.io.IOException;
import java.io.InputStream;
import android.app.Activity;
import android.content.Context;
import android.content.res.AssetManager;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Rect;
import android.os.Bundle;
import android.util.Log;
import android.view.View;
import android.view.Window;
import android.view.WindowManager;
public class BitmapTest extends Activity {
class RenderView extends View {
Bitmap bob565;
Bitmap bob4444;
Rect dst = new Rect();
public RenderView(Context context) {
super (context);
try {
AssetManager assetManager = context.getAssets();
InputStream inputStream = assetManager.open("bobrgb888.png");
bob565 = BitmapFactory. decodeStream (inputStream);
inputStream.close();
Log. d ("BitmapText",
"bobrgb888.png format: " + bob565.getConfig());
inputStream = assetManager.open("bobargb8888.png");
BitmapFactory.Options options = new BitmapFactory.Options();
options.inPreferredConfig = Bitmap.Config. ARGB_4444 ;
bob4444 = BitmapFactory
.decodeStream (inputStream, null , options);
inputStream.close();
Log. d ("BitmapText",
"bobargb8888.png format: " + bob4444.getConfig());
} catch (IOException e) {
// silently ignored, bad coder monkey, baaad!
} finally {
// we should really close our input streams here.
}
}
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