Graphics Reference
In-Depth Information
Selecting a camera to view from in a viewport is simple. Choose the desired camera from the Camera
section of the View menu located at the top-left corner of each viewport. Remember that any camera
can be activated in this manner, but the render camera must be chosen from the Frame section of the
Render Properties viewport.
Figure 13-8: The locator is now aligned to the geometry of the bottle and is ready for animation.
8. Move to the stationary camera to get a cleaner look and then click the Play button. The locator rotates
smoothly and comes to a stop each time the animation cycles. For a more continuous loop, the graph
for this animation will need to be adjusted. You will handle this in the next section on the Graph Editor,
but for now, the animation is complete.
9. To apply this to the bottle as well, simply drag the bottle mesh layer onto the locator layer. Rename
the locator something more appropriate, such as Turntable Rotation or something that will help you
to keep organized. The locator will now have a small arrow next to it and if clicked, the bottle layer
will appear as a child of the locator.
10. Click Play again. The bottle rotates in conjunction with the locator.
There are other ways to link animated properties, but this is the simplest and most direct. Other options
are discussed later in this chapter.
Turntable with an Animated Camera
If you choose the animated camera at this point and preview the animation, the effect may be a bit dizzying.
Because the bottle rotates one way and the camera rotates against it, the countermotion becomes a bit too
busy. To fix this, you will design a second camera move that will simplify and clean up the presentation.
 
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