Graphics Reference
In-Depth Information
• Purple = A value that is not directly animated but instead derives its value from a relationship with
another item or attribute
For the most part, Gray, Red, Green, and Blue are the types of keyframes commonly used for basic an-
imation, as you will see in this chapter. Using these basic ideas, you will create two simple animations.
Animated Product Shot
Still shots for products can provide excellent details for high-quality images. Many times, however, an anim-
ation can help show additional details or angles to enhance the presentation of a product. With the increase
in dynamic content available, the addition of a short animation to a product presentation can help you to
better present your concepts, products, and ideas. This can be done by animating the camera, animating the
product (for example, with a turntable), or a combination of the two. For this demonstration, I am going
to use the bottle created in Chapter 5, “Subdivision Surface Modeling,” Chapter 6, “Textures for Visualiza-
tion,” and Chapter 7, “Studio Lighting and Rendering.”
Animated Camera Sweep
Let's start by animating the camera. In situations like this, it is helpful to create a new camera for animation,
leaving the original camera for still shots. You can either right-click the camera in the Items list and duplicate
it there or you can choose Camera from the Add Item menu in the Items list. It may help to rename the cam-
era to keep things organized. Before animating anything, it is a good idea to plan out the necessary animated
properties. A simple storyboard or sketch of the motion can help you figure out what is necessary. In this
case, you will move the camera across the scene from right to left, as shown in Figure 13-2 .
Figure 13-2: This illustration shows the necessary camera move.
 
 
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